Welcome to my graduation project: Arcade Racing.
Project Summary: The game is written C++ and consists of two game modes. Practice Mode is the single-player mode to test-drive race tracks which are at the moment only two. I can create more for fun in the future. Game stats are stored locally. I planned to use stats stored to use for determining pole positions in multiplayer races though the service I integrated into the project was shut down recently so I ripped it off. In Multiplayer Mode, up to 4 players race agains each other over networking to complete the track. .There are 2 different race tracks and 3 different vehicles to race with
https://www.youtube.com/watch?v=3l6KHP2G44o
Tech Used
- C++: Huh!
- Ogre3D: Rendering Engine
- Bullet Physics: 3D Physics
- MyGUI: GUI
- Photon: Network backend
- Boost: Simple threading and UUID
- rapidxml: XML parsing
- FMOD: Low-level API to play most kind of audio files
- OgreMax: Exporter to use 3ds Max/Maya tools with Ogre3D
Tools Used
- Visual Studio 2013
- Autodesk Maya 2013
- MyGUI Layout Editor
- NVIDIA Nsight HUD
- GIMP
- Notepad++
- workflowy
Below are various in-game screenshots with some development process pictures, enjoy!
Thanks for checking it out!